SARAH PUTKA
CG Artist
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2024
A winter's duel unfolds between a young boy and a snowman. Who shall emerge victorious? And is victory worth the cost? A stylized animated short film created with Maya, Substance Painter, and ZBrush.
A stop motion short detailing the adventures of a woman and her chocolate-loving dog in which I worked on set planning and fabrication.
2023
My first deep dive into the process of stop motion, from ideation to compositing. An experimental precursor to my senior thesis project.
A texture study involving how materials change with time, focusing on an armchair going from pristine & new to old & forgotten.
2022
For this render, I modeled and textured a 1970 Fiat 500. The scene behind is made up of image planes, models, and various textures.
I inserted myself into a Spiderman: Homecoming clip! The process involved shooting on a green screen and taking the footage into Nuke for compositing.
An animated Newton's Cradle completely scripted in Maya with Python.
In this project, I recreated a scene from The Matrix using digital legos! The scene was built and rendered in Maya.
in this project, I composited a 3D plant into 2D footage using Nuke's 3D tracking.
2021
This scene was created using 2D animation on Adobe After Effects. My goal was to create serene landscapes found in nature done in a paper-lightbox style.